@telliowkuwp as my friend/mentor fred goodman said, you may learn something from playing a game, will always learn something from making one
— Nick Sousanis (@Nsousanis) July 8, 2015
Wise words from wise fellows. Much of my work during Games Week on #CLMOOC has been trying to make sense of the kinds of games I like to play. Not board games, not online games, but idea games. I love idea machines.
I think I created a game that is a machine for seeing. Here are the breadcrumbs:
#CLMOOC Make Cycle Three newsletter –>Diigo highlighting and extraction–> transfer to Hackpad–>transformation in Hackpad–>game rules devised–>game played (and playing) by applying rules to Susan Watson’s cooler than cool Obscure Sorrows and Joys Museum Game
So…to sum up. The folks at GlassLab Games who are facilitating this Make Cycle asked us to do an awful lot of stuff for a week. I tried to make sense of it by creating a game called “The Thoreau Game: Simplify” where I tried to translate their 36 verbal imperatives into a manageble number of commands. I got it down to twelve. I then did what they asked, “For this Make Cycle, “We invite you to use game design to analyze, remediate, and reflect on complex systems.”
That is what I did. I did the same thing in the last make cycle, I remediated the cycle newsletter to define remediation. I think this process can be considered to be an idea machine because you can start with any text as source for game rules and you can make them your own by simplifying and translating. And then you can play the game by applying them.
In the end, the game functions as a key to open up doors to the adjacent possible. For me this is ongoing because I keep coming back to Susan’s museum game and applying the principles I cadged and remade from the newsletter.
Like I said, I love idea games and ideation machines and playing the games they can generate. I am not any good at all coding in any language except this written one. It is the oldest and I think best code of all. Flexible, enduring, and sustainable. That’s more than can be said for the stuff that dies when the electrons stop flowing, but I am super happy that GlassLabs is here to help.